


The system for taking cover is as comprehensive as Gears of War, but more suited to the game's slower pace. While you only have two team-mates, they're (generally) the smartest yet and (generally) a pleasure to control. The expanded skill-set is exciting, allowing a generalised form of siege warfare. Its animation throughout is of the highest quality, the influence of the various Tom Clancy games clearly shown in things like the rappelling down walls. For example, its visualisation of the Vegas strip is unparalleled in terms of its ultra-bright vibrancy. Generally, aesthetics are right-proper next-generation like. It's important to note that every positive quality that Vegas has on the Xbox 360 is carried faithfully across to the PC. (There may even be some nob gags.) Vegas isn't normally this quiet. (And then segue into the usual overlong outro, among other things.)

Instead, I'm going to waste my word-count on a traditionally over-long intro, before going on to try and argue why I'm giving it a seven rather than an eight on the PC, despite it being almost the same game. I'm not going to waste any significant part of my word-count on discussing things like the specific weapons, either. That's Tom being a filthy lying liar again.Īlthough, actually, I'm misleading you as well, since I obviously can't end the review here, however much I'd like to. I can't remember when I submitted this, but it was definitely my last review of 2006 and not the first of 2007. Since Kristan reviewed it across three pages, surely that means I can wrap up my first review of the year in record time and finally start my Christmas shopping.Ībout that - once again, Tom's not publishing one of my reviews for a week makes me sound like more of an arse than I am. Tom Clancy's Rainbow Six: Vegas on the PC is basically identical to Tom Clancy's Rainbox Six: Vegas on the Xbox 360.
